All News:
- 11:59, 25 January 2010: Crystal Space 1.4.0 Released
Crystal Space and Crystal Entity Layer 1.4.0 have been released.
Check out the Download page for the download location and check the 1.4 Release page to see what is new. - 07:33, 19 March 2009: GSoC 2009
We did it again this year! For the fourth time Crystal Space got accepted for Google Summer of Code. So if you want you can submit a student application for Crystal Space then you can do that starting at March 23. You can already prepare applications now. If you want to read more about Google Summer of Code read the following link:
Google Summer of Code 2009 Blog
You can read about Crystal Space and Google Summer of Code (including a list of possible ideas) here:
One important thing: talk to us about your proposal BEFORE submitting it. You can either do that on the crystal-develop mailing list or else on the irc.freenode.net #CrystalSpace channel.
- 04:51, 28 October 2008: Google Mentor Summit 2008
Marten (thebolt) and Scott (jwir3) just returned from the 2008 Google Summer of Code Mentor Summit, in Mountain View, California. For those of you not familiar with the Mentor Summit, it's an annual event bringing together hundreds of mentors from different open source projects (and walks of life) to discuss the Google Summer of Code, general open source software development, Google's role as an open source support organization, and numerous specific topics related to different areas of open source development.
The proceedings of the conference have not yet been made public, but as soon as they are, we'll post them here. In the meantime, check out Jwir3's Blog for some interesting pictures and comments.
- 06:19, 9 July 2008: SourceForge Nominations Finalist
Thanks to your support Crystal Space has been nominated as a finalist in the category 'Best Project for Gamers'. You can now vote for Crystal Space at this location. Thanks a lot for your support.
- 12:20, 28 May 2008: SourceForge Nominations
You can nominate Crystal Space for the Community Choice Awards on SourceForge. I would recommend voting it as the 'Best Project for Gamers' category. At least if you think that Crystal Space qualifies for that of course! Thanks for your support.
- 08:35, 23 April 2008: Google Summer of Code 2008 Accepted
The Google Summer of Code 2008 students for Crystal Space have been selected. Since we have five mentors we decided for five slots and thanks to Google we also got those slots.
The following students were accepted:
- Greg Hoffman with improvements to lighter2.
- Pavel Krajcevski with Real-Time Rendering of Water Meshes.
- Daniel Duarte Mendes with NavMesh generation and editing tools, Pathfinder& Steering improvements.
- Julian Mautner with Realtime cloud simulation and rendering system.
- Michael Gist with Cross thread communication and multi-threaded loading.
Congratulations to those students. We hope their contributions will be a success and perhaps they can even remain long-time Crystal Space contributors in the future.
Of course, selecting those five students means a lot of other students didn't get selected. It is always unfortunate to have to decline very good proposals but that's the nature of the game. We do hope that some of you still decide to work with and for Crystal Space. If you do so then you are warmly invited to work as a volunteer.
- 10:35, 25 March 2008: Google Summer of Code 2008
Crystal Space is participating in Google Summer of Code 2008. You can (until March 31) submit an application for Crystal Space at this page. You can get a list of ideas here but feel free to submit your own ideas if you want.
- 08:41, 28 February 2008: Apricot Prototype Game
For people who are not following the Apricot blog yet you probably should. There has been a rather interesting video posted on it which shows the prototype of the game so far and also some art that is in production right now. The team is making good progress so things are looking good! You can find the blog at this location.
And btw, you can still pre-order those DVD's :-)
- 14:32, 14 January 2008: Apricot First Workshop
Last weekend members of the Crystal Space and Blender teams met in Amsterdam at the workshop about the Apricot OpenGame project. Here you can read a full report.
We still need more presales of the DVD! Now is the time to support Crystal Space and Blender. Thanks a lot for your support.
- 18:42, 6 December 2007: Apricot Funding Campaign
Finally it starts! The Apricot team has been selected and is ready to make a smashing game using Crystal Space and Blender. In order to support this Apricot project (and support Crystal Space!) you can pre-order the DVD. This is very important for us as it gives us the needed funds to make sure the project can go for six months. You can get more information and pre-order information at The Apricot Blog. Thanks for your support!
- 07:33, 5 December 2007: Apricot Team Selected
The Apricot Team has been selected! Read more about this at this link. We had a lot of very good candidates so it really was hard to make a selection (and it would have been nice to be able to select more). Congratulations to the selected candidates!
- 15:59, 27 November 2007: New Server
crystalspace3d.org services were moved to a new server machine. However, the new machine had serious hardware problems. It was replaced with another machine, but then, filesystem bugs practically destroyed any plans our server wizard Andres had for the move. He's working on getting everything up again, as far as he can stretch his sleep deprivation. We're sorry for the inconveniences, but things should start working normally in about a week again.
- 16:51, 9 November 2007: IsfahanLUG talk
Isfahan LUG, Isfahan city library, Iran there is a Crystal Space talk at the weekly gatherings of Python developers, graphics artists, network admins and various groups interested in Linux. More information can be found on their website.
- 19:18, 1 November 2007: Apricot Recruitment Started
The Apricot Open Game project recruitment starts now! We are looking for three Blender artists to come to Amsterdam for 3 to 6 months to help us making a compelling 3D game using Crystal Space and Blender! Read this article at the Blender site for more information.
In addition you can also participate in the new Open Projects Forum to discuss Apricot and other open projects.
- 23:51, 27 October 2007: De Montfort University workshop
Next week, there will be a 2 day workshop on game development using Crystal Space at De Montfort university. The workshop will go from designing a video game, through to making content, then gameplay programming and finally how the engine works.
- 09:02, 11 October 2007: CELstart 1.2 Linux Binary Released
For 1.2 we just released a GNU/Linux binary of CELstart. You can get it at the CELstart page.
- 08:57, 9 October 2007: CELstart 1.2 Windows Binary Released
For 1.2 we just released a windows binary of CELstart. You can get it at the CELstart page. The linux binary will come soon.
- 14:19, 4 October 2007: Crystal Space 1.2 Released
Crystal Space and Crystal Entity Layer 1.2 have been released. Check out the Download page for the download location and check the ChangeLogs page to see what has changed.
- 18:14, 8 September 2007: Crystal Space 1.2rc2 Released
Crystal Space and Crystal Entity Layer 1.2rc2 (release candidate 2) have been released. Check out the Download page for the download location and check the ChangeLogs page to see what has changed. This is a release candidate, not the final 1.2 yet!
- 19:16, 3 September 2007: La Fibra hackfest now on
An exciting month for the Crystal Space community that hopefully promises to show many developments with a gathering of slave coders for a hackfest in Barcelona, Spain. See The HackFest Report for more information.
- 06:05, 29 July 2007: Crystal Space 1.2rc1 Released
Crystal Space and Crystal Entity Layer 1.2rc1 (release candidate 1) have been released. Check out the Download page for the download location and check the ChangeLogs page to see what has changed. This is a release candidate, not the final 1.2 yet!
- 10:05, 21 July 2007: Conference Report
You can find a report on the conference here. It also contains important information about some things we planned for the Apricot project.
- 08:53, 14 July 2007: Conference Video Streaming
The conference has now officially started! You can watch the conference online at this url.
- 17:25, 6 July 2007: Crystal Space is Nominated
Crystal Space has been nominated for the SourceForge Community Awards in the category 'Best Project for Gamers'. Thanks a lot for your support! You can now vote for Crystal Space in this category (and of course for other projects) at the voting page. Thanks in advance!
- 09:06, 18 June 2007: Apricot Forums
We have opened a forum for Apricot (Open Game). To register for the forums you have to register here on the Crystal Space site. Don't use the registration link on the forums itself.
- 09:27, 17 June 2007: Crystal Space at LUG Radio Live
LUG Radio Live (Wolverhampton, UK) will have a BOF (Birds Of a Feather) session on Crystal Space and Blender on the 7-8th July. Additionally Crystal Space will be speaking at the largest games development related conference in Europe, the GCDC in Leipzig, Germany.
- 10:55, 15 June 2007: SourceForge Community Choice Awards
You can nominate Crystal Space at the Crystal Space SourceForge page for the Community Choice Awards. If you do so I recommend you select 'Best Project for Gamers' as the category. If you return to the same page after nominating you can select additional categories for nomination. Thanks!
- 08:02, 11 June 2007: Conference Registration Deadline Extended
In the light of the new Apricot Open Game project we decided to extend the deadline for the conference registration with one week. That means until 22 June.
- 20:53, 10 June 2007: Open Game with Blender and Crystal Space
Visit OpenGame Announcement at the Blender site for a very important announcement regarding Crystal Space and Blender. Ton Roosendaal (manager of Blender) will visit the Crystal Space conference to talk about this. Some additional information on this project can be found here.
- 10:59, 7 June 2007: Conference 2007 Deadline
The registration period for the 2007 conference is soon approaching. Before June 15 you should register if you want to come. Visit the Conference 2007 page for more information about how to register. The conference takes place in Aachen (Germany) at 14-15 July.
- 18:22, 29 May 2007: Commercial Support
Starting today a group of Crystal Space developers are starting to provide commercial support options for Crystal Space. We are called CrystalSquared (or CS^2). The idea is to enable people to get more extensive support then what they can usually get for free at the moment. Also it is important to stress that free support for CS will in no way be diminished by this. You will get the same amount of free support that you are already getting right now (and even more if we can manage :-)
For more information about this commercial support option you can visit the CrystalSquared site at: www.crystalsquared.com
- 11:35, 2 May 2007: New Blogs
We finally got our blogs back! Especially for the upcoming Google Summer of Code we needed the blogs back that we had back with the old Crystal Space site. We also have a summary site where you can easily read all new blog entries as they appear. Currently it is also listing a few older entries (which it shouldn't) but I'm sure we solve that soon enough.
- 11:41, 18 April 2007: DeleD Exporter
LIONCode has just released an Exporter for Crystal Space for their 3D modeller. The exporter is fully featured and misses only a few features. It is free for personal and commerical usage but check the site for full details.
- 09:18, 18 April 2007: CrystalCore Tech Demo Release
At the Crystal Core Page you can now download the first tech demo release of Crystal Core for Windows and 32-bit GNU/Linux. This is a very first release so probably there will be some problems but many people reported that it works reasonably well. Let us know if you encounter any issues.
- 09:58, 23 March 2007: Conference 2007 Registrations
Starting now you can register for the Crystal Space 2007 Conference. Read this page for more information. We are also inviting speakers to send in a talk proposal.
- 07:35, 16 March 2007: Google Summer of Code
Crystal Space is accepted as a mentoring organization for Google Summer of Code. That basically means that we will accept students to work on some part of Crystal Space and Google will pay these students. We put up a page with some ideas on possible projects here. A very important link for students is the Google Summer of Code FAQ. You can see there that the deadline for student applications is 24 March! So don't hesitate. If you have some idea that is not on our list already then please talk to us about it first to increase your chance of being accepted.
- 07:14, 6 March 2007: Crystal Space at the FISL (Brazil)
Crystal Space will be doing a presentation on game development at brazil's libre software conference, the FISL. The talk will mostly focus on CELstart for programmers and artists, demonstrating rapid game development as well as the ongoing development of Crystal Space.
- 05:27, 22 February 2007: News Open Outcast
Open Outcast is an ambitious project using Crystal Space and CEL. They released their first tech demo and you can download windows and linux builds from The Open Outcast Site.
- 08:32, 20 February 2007: Crystal Space 1.0.1
We just released Crystal Space 1.0.1 and CEL 1.0.1. This is a maintenance release on 1.0 and fixes a few smaller problems. You can see the changelog here. You can download the new release here.
- 15:09, 15 January 2007: Crystal Space 1.0 and New Site After almost 10 years of development we finally release Crystal Space and Crystal Entity Layer 1.0! Together with this we also launch a new web site based on MediaWiki. It should be clearer and easier to navigate. Read more for full details on this release.
